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Gaming Growth: The Many Lessons Learned from FUSE

Explore behind the scenes of this year鈥檚 Interactive Media showcase.

Every year, Interactive Media students draw massive crowds at the Peoria Riverfront Museum for , a showcase of animations, games, and more. It鈥檚 the perfect opportunity to experience the future of entertainment from the very people that鈥檒l be building it.

Jay Guifarro-Castro, a Game Design junior with a minor in Game Project Management, is an Assistant Student Producer on the FUSE production team. This is her third FUSE, having worked as an artist her first year, and then as Lead Logistics Coordinator as a sophomore.聽

鈥淎s the person in charge of team equipment and figuring out the logistics of the event last year, I learned to always have a backup plan in case something changes or goes wrong,鈥 Guifarro-Castro said. 鈥淭his year, my role has helped me gain insights into event planning and how productions function.鈥

As a FUSE veteran, Guifarro-Castro knows firsthand just how impactful the event can be for students.

鈥淚t’s always exciting to see children playing with their families, friends hanging out, and people having fun,鈥 she said. 鈥淚t speaks to everyone’s hard work in service of something magical.鈥

With the massive amount of work that goes into each and every FUSE project, it鈥檚 no surprise that Guifarro-Castro isn鈥檛 alone in seeing the magic. Junior Game Design major and Computer Game Technology minor Evan Daly showcased a solo project at last year鈥檚 FUSE鈥擯ickleMan 64, a 3D platformer that he produced alone and is planning on building out into a full commercial release.

鈥淭he most rewarding part of FUSE is seeing people enjoy something you鈥檝e created,鈥 Daly said. 鈥淚t lets students like me see thousands of people enjoy the projects we spent the last four months working toward.鈥

 

Taking on Teamwork

This year, Daly is on a much larger team of 12. Their project, , is a whack-a-mole-style game where you take photos of animals on an alien planet using a custom-built nine-button controller.

Video screen with custom nine button controller attached.

鈥淭his project wouldn鈥檛 have been possible without everyone playing their part,鈥 Daly said. 鈥淓veryone on the team is great at their role, allowing for an incredible experience all around, from the visuals to music to game design. We also collaborated with people outside of the Interactive Media department, mainly students in the Engineering programs who helped out with the handmade controller.鈥

As producer for Otherworld Safari, Daly says he learned a great deal about working with a team. 鈥淢y FUSE project helped me improve my communication, set deadlines, schedule meetings, and make decisions decisively as team lead,鈥 he said.

Marlow Greenan, a sophomore Game Design major with minors in Computer Science and Computer Game Technology, had a similar experience while working on the team for , a competitive puzzle game in which each player chooses a cyborg chicken fighter to battle their opponent.

Arcade cabinet for Cyber Chicken Showdown at 8-Bit Arcade in Peoria.

鈥淐ollaborating with other people on this FUSE project, especially those with a different focus, taught me about their workflows and how to adjust my programming to make their jobs easier,鈥 Greenan said.

Perhaps it鈥檚 fitting then that Cyber Chicken Showdown was initially made for in Peoria as something friends could play together while having a night out.

If you鈥檙e interested in trying out these games and more, don鈥檛 miss FUSE on April 11 from 10 a.m. – 5 p.m. at the .

鈥揓enevieve Rowley-Davis